Ball of a Time
Context
My submission for the Unity Learn Junior Programming prototype 5 bonus challenge. I used the provided base project to implement the features listed in the challenge.
Controls
- Hold left click and swipe with the cursor to destroy the balls that come on screen.
- Press P to pause and unpause the game.
- Use the mouse to interact with UI elements.
Features
- Three levels of difficulty that change the spawn rate frequency of the balls: easy, medium, and hard.
- The skull object deducts points, the rest of the balls net you points.
- Game ends when you miss three good balls.
Status | Released |
Platforms | HTML5 |
Author | Moose |
Genre | Action, Survival |
Made with | Unity |
Tags | Arcade, Casual, Difficult, Endless, Fast-Paced, Mouse only, Short, Singleplayer, Unity |
Average session | A few seconds |
Languages | English |
Inputs | Mouse |
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