Context

My submission for the Unity Learn Junior Programming prototype 5 bonus challenge. I used the provided base project to implement the features listed in the challenge.

Controls

  • Hold left click and swipe with the cursor to destroy the balls that come on screen.
  • Press P to pause and unpause the game.
  • Use the mouse to interact with UI elements.

Features

  • Three levels of difficulty that change the spawn rate frequency of the balls: easy, medium, and hard.
  • The skull object deducts points, the rest of the balls net you points.
  • Game ends when you miss three good balls.

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