Ballpit Survival
Context
My submission for the Unity Learn Junior Programming prototype 4 bonus challenge. I used the provided base project to implement the features listed in the challenge.
Controls
- Move forward and back with the W/up arrow and S/down arrow keys respectively, and rotate the camera using A/left arrow and D/right arrow.
- Shoot projectiles with Right Shift when you obtain the gem powerup.
- Knockback enemies with Spacebar when you obtain the nuclear powerup.
- Reset the game by pressing R at any point.
Features
- Increasing number of enemies each wave.
- A boss spawns every 5 waves that can:
- shoot homing projectiles at you
- knock you back upon contact
- summon smaller enemies
- One of three powerups spawn each wave to give you a fighting chance:
- a potion that lets you knockback enemies by ramming into them
- a gem that lets you shoot homing projectiles at enemies
- a nuclear icon that lets you knockback enemies from anywhere with decaying strength the further you are from an enemy
- Game ends when you fall off the edge.
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