Context

My submission for the Unity Learn Junior Programming prototype 4 bonus challenge. I used the provided base project to implement the features listed in the challenge.

Controls

  • Move forward and back with the W/up arrow and S/down arrow keys respectively, and rotate the camera using A/left arrow and D/right arrow.
  • Shoot projectiles with Right Shift when you obtain the gem powerup.
  • Knockback enemies with Spacebar when you obtain the nuclear powerup.
  • Reset the game by pressing R at any point.

Features

  • Increasing number of enemies each wave.
  • A boss spawns every 5 waves that can:
    • shoot homing projectiles at you
    • knock you back upon contact
    • summon smaller enemies
  • One of three powerups spawn each wave to give you a fighting chance:
    • a potion that lets you knockback enemies by ramming into them
    • a gem that lets you shoot homing projectiles at enemies
    • a nuclear icon that lets you knockback enemies from anywhere with decaying strength the further you are from an enemy
  • Game ends when you fall off the edge.

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