Data Persistence Breakout
Context
My submission for the Unity Learn Junior Programmer Pathway data persistence mission. Using the provided base project, I have implemented data persistence between scenes and between sessions, forming a rudimentary save system.
Controls
- Use the mouse to interact with the UI elements and keyboard to enter your name.
- Use A and D to move the paddle left and right respectively, and Space to set the ball off at start.
Features
- Best score tracker.
- High score table.
- Settings to change the paddle speed and max ball velocity.
- Freeplay mode if you don't enter a name where the score isn't saved.
Status | Released |
Platforms | HTML5 |
Author | Moose |
Genre | Action, Educational |
Made with | Unity |
Tags | Breakout, Casual, Game Design, Minimalist, Physics, Retro, Short, Singleplayer, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
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