Context

My submission for the Unity Learn Junior Programmer Pathway data persistence mission. Using the provided base project, I have implemented data persistence between scenes and between sessions, forming a rudimentary save system.

Controls

  • Use the mouse to interact with the UI elements and keyboard to enter your name.
  • Use A and D to move the paddle left and right respectively, and Space to set the ball off at start.

Features

  • Best score tracker.
  • High score table.
  • Settings to change the paddle speed and max ball velocity.
  • Freeplay mode if you don't enter a name where the score isn't saved.

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